The Potential of Building High School Students’ Vocabulary Using an iPod Touch and Gaming App
DOI:
https://doi.org/10.61468/jofdl.v15i2.50Abstract
This study focused on the potential for building 25 high-school students’ word knowledge by using a mobile learning device and gaming app. Using a game as an instructional tool is a portable way for students to engage with content. The amount of vocabulary mastered after using the app on the mobile device was examined in relation to a pre-test and a post-test, completed 3 weeks apart. The aspects investigated were the transfer potential of learning on a mobile device, and the variation in performance levels. The results indicated a direct correlation between the pre-test score as a predictor for the post-test score. Also, the choice of techniques used to play the app indicated that participants called upon the ‘process of elimination’ and ‘roots/word parts’ as tools to help them master the vocabulary. These findings point to the potential for incorporating a game as an instructional tool for vocabulary development.
Downloads
Published
How to Cite
Issue
Section
License
Authors who publish with this journal agree to the following terms:
a. This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge. Readers are permitted to read, download, copy, distribute, print, search or link to the full text of the articles in this journal.
and
b. Acknowledgement should be made of the work’s authorship and initial publication in this journal using a full citation. In addition, a link to the JOFDL site at https://www.jofdl.nz is recommended where appropriate.